Corsair Skyreavers is a Infantry unit in the Aeldari faction for Warhammer 40k.
Points: 75 for 5 models.
1 Skyreaver Felarch, 4-9 Skyreavers
Equipped with winged jump packs, Corsair Skyreavers are utilised by Anhrathe commanders as mobile shock troops. Leaping recklessly into the fray, they bring to bear an array of dazzling weaponry, relying upon speed, agility and daring to evade incoming strikes and cut their opponents to shreds.
Standard kit: Every model is equipped with: shuriken pistol; Corsair blade.
M: 12"
T: 3
Sv: 5+
W: 1
Ld: 7+
OC: 1
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Blaster
18
1
3
8
-4
D6+1
assault
Blast pistol
6
1
3
8
-3
D3
assault, pistol
Flamer
12
D6
N/A
4
0
1
assault, ignores cover, torrent
Fusion gun
12
1
3
8
-4
D6
assault, melta 2
Neuro disruptor
12
1
3
4
-2
1
anti-infantry 2+, assault, pistol
Shredder
18
D6
N/A
6
0
1
assault, torrent
Shuriken pistol
12
1
3
4
-1
1
assault, pistol
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Corsair blade
3
3
4
-2
1
-
Close combat weapon
3
3
3
0
1
-
Abilities
Raid and Run
At the end of the Fight phase, if this unit was eligible to fight this phase, and is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D3+3". Otherwise, if this unit was eligible to fight this phase, this unit can make a Fall Back move of up to D3+3".
Core and army rules
Deep Strike (Core)
Scouts 7" (Core)
Battle Focus (Faction)
Wargear options
The Skyreaver Felarch can replace its shuriken pistol with one of the following:
1 blast pistol
1 neuro disruptor
For every 5 models in the unit, up to 2 Skyreaver models can each have their shuriken pistol and Corsair blade replaced with one of the following*:
1 blaster and 1 close combat weapon
1 flamer and 1 close combat weapon
1 fusion gun and 1 close combat weapon
1 shredder and 1 close combat weapon
* You cannot select the same option more than once per unit unless it contains 10 models, in which case you cannot select the same weapon more than twice per unit.