Big Mek is a Characters unit in the Orks faction for Warhammer 40k.
Points: 70.
Big Meks build all sorts of powerful weapons and bizarre devices. They readily bring their favourites into battle to test ’em out, even building and wearing a bionik exoskeleton to help them wield as many as possible. So equipped, the Big Mek unleashes mechanical violence and blasts of energy, or wrenches open warp tunnels down which he and his followers pile into the fight.
Standard kit: This model is equipped with: kustom-mega blaster; power klaw.
M: 6"
T: 5
Sv: 3+
W: 6
Ld: 7+
OC: 1
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Kustom mega-blasta
24
3
5
9
-2
D6
hazardous
Traktor blasta
36
1
5
10
-2
D6+1
anti-fly 3+, devastating wounds
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Drilla
2
3
12
-3
3
-
Power klaw
4
3
9
-2
2
-
Abilities
More Dakka
While this model is leading a unit, each time a model in that unit makes a ranged attack, re-roll a Hit roll of 1.
Shokk-boosta
You can re-roll Advance rolls made for this model’s unit. In addition, each time this model’s unit makes a Normal, Advance or Fall Back move, models in that unit can move through models and terrain features. When doing so, they can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
Core and army rules
Leader (Core)
Waaagh! (Faction)
Wargear options
This model’s kustom mega-blasta can be replaced with 1 traktor blasta.
This model’s power klaw can be replaced with 1 drilla.