Atalan Jackals

Atalan Jackals is a Mounted & Beasts unit in the Genestealer Cults faction for Warhammer 40k.

Points: 85 for 5 models.

4-8 Atalan Jackals, 1-2 Atalan Wolfquads*

Atalan Jackals share a mental link that allows them to coordinate in hunting packs and ride in tight formations at high speeds with no risk of mishap. They harass the foe with hit-and-run strikes, their Wolfquads unleashing heavy firepower to augment the guns, bludgeons and mining charges of their packmates.

Standard kit: * This unit can only contain 2 Atalan Wolfquads if it also contains 8 Atalan Jackals. Every Atalan Jackal is equipped with: Atalan small arms; close combat weapon. Every Atalan Wolfquad is equipped with: Atalan small arms; heavy stubber; close combat weapon.

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
Atalan incinerator12D6N/A5-11ignores cover, torrent
Atalan small arms1224401pistol
Grenade launcher – frag24D34401blast
Grenade launcher – krak24149-2D3-
Heavy stubber3634401assault, rapid fire 3
Mining laser241412-3D6+1-
Melee weapons
WeaponAWSSAPDAbilities
Atalan power weapon244-21-
Close combat weapon24301-

Abilities

Outrider Gangs
Each time you use the Cult Ambush ability to set this unit back upon the battlefield, in addition to the normal rules, all of its models must be set up wholly within 9" of a battlefield edge and at least one of its models must be touching one of your Cult Ambush markers (that marker is then removed from the battlefield). If this cannot be done, this unit cannot be set back up.
Demolition Run
Once per turn, in your Movement phase, when this unit ends a Normal, Advance or Fall Back move, you can select one enemy unit within 6" of and visible to this unit and roll one D6 for each ATALAN JACKALS model in this unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).

Core and army rules

Wargear options

Keywords

Keywords

Faction keywords