Archon is a Characters unit in the Drukhari faction for Warhammer 40k.
Points: 80.
Archons lead their kabals in battle with a mixture of malevolent cunning, arrogant self-assuredness and breathtaking martial skill. To these qualities, they add an arsenal of esoteric weaponry and wargear that enable them to fight wreathed in concealing shadows, drag the souls from their victims’ bodies, and reduce enemies to desiccated ashes with a single blow.
Standard kit: This model is equipped with: splinter pistol; huskblade; shadowfield.
M: 7"
T: 3
Sv: 4+
Invulnerable save: 2
W: 4
Ld: 6+
OC: 1
Weapons
Ranged weapons
Weapon
Range
A
BS
S
AP
D
Abilities
Blast pistol
6
1
2
8
-3
D3
pistol
Splinter pistol
12
1
2
2
0
1
anti-infantry 3+, assault, pistol
Melee weapons
Weapon
A
WS
S
AP
D
Abilities
Agoniser
6
2
3
-2
1
anti-infantry 3+
Huskblade
4
2
3
-2
3
devastating wounds
Master-crafted power weapon
5
2
4
-2
2
-
Abilities
Hatred Eternal (Pain)
In your Shooting phase or the Fight phase, when you select this model’s unit to shoot or fight, you can spend 1 Pain token to Empower that unit. While that unit is Empowered, each time a model in that unit makes an attack, you can re-roll the Hit roll.
Overlord
Once per battle, at the start of any phase, you can select one friendly Drukhari unit that is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.
Devious Mastermind
Once per battle round, one model from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Core and army rules
Leader (Core)
Power from Pain (Faction)
Shadowfield (Wargear)
Soul Trap (Wargear)
Wargear options
This model's splinter pistol can be replaced with one of the following:
1 blast pistol
1 soul trap
This model’s huskblade can be replaced with one of the following: