Ahriman

Ahriman is a Characters unit in the Thousand Sons faction for Warhammer 40k.

Points: 100.

Ahriman fights with singularfocus and frightening determination. At range, he unleashes storms of psychic fury that transmogrify, mutate and erase from existence all who stand before him. Swooping low upon his Disc of Tzeentch, the Arch-Sorcerer strikes down anyone who survives with his terrifying Black Staff.

Standard kit: This model is equipped with: inferno bolt pistol; Transmogrifying Blast; Black Staff of Ahriman.

Weapons

Ranged weapons
WeaponRangeABSSAPDAbilities
Inferno bolt pistol12124-11pistol
Transmogrifying Blast18D6+126-1D3blast, psychic
Melee weapons
WeaponAWSSAPDAbilities
Black Staff of Ahriman527-13psychic

Abilities

Scryer of Fates (Psychic)
If your army includes this model, after both players have deployed their armies, you can select up to three Thousand Sons units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
Arch-Sorcerer of Tzeentch (Psychic)
Each time this model attempts a Ritual, add 1 to the Psychic test result.

Core and army rules

Keywords

Keywords

Faction keywords